benefits: roll 1
- stronger: +2 armor
- reflecting: magic deflects off item
- if used to strike opponent will deal d4 extra lighting/acid/fire
- item has personality, knows shit
- opponent's weapons stick to item
- softens blows to wielder/wearer: attacks use next lower damage die
- doesn't interfere with spellcasting (if applicable)
- casts magic missle 1/day
- grants nightvision, 35'
- has large "A" on it; reflects spears only
additional attributes (roll 1):
- loved ones think you smell bad
- eyeballs
- item bruises, will die if overused
- can self-destruct as time bomb, 5d6 10'
- item is so large that it cannot fit in house, perfectly usable, does normal damage (think buster sword -ed)
- has many cracks in it
- seems very old ans cannot be cleaned, trails dust, makes things around it seem old
- throwing this item in a pit will "hurt" the pit
- feather falls - just the item, tho
- item occasionally goes and has its own adventures
- attracts mice
- user feels time slower, no benefit
- peripheral vision has clowns
- item poops and needs to be changed
- ~
additional benefits (roll on this table half of the time):
- sticky
- shitty
- shiny
- bloodlust
- x2 damage, x2 price
- destroys armor
- accurate +1 skill etc.
- vomits
- glows
- causes lust
- sings
- sticky
- hands attached
- reverse time for those struck
- rusty
curses (roll as needed):
- gets very hot
- half of the time, not "real",
- random targets
- opponents occasionally get bonuses
- screams in pain
- super heavy
- damns you to hell
- eyes bleed when using
- occasionally hits monster with you!
- converts life force into more {item}

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